Exclusive: FABLES Creator Talks Return & Future of Series
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조회 3회 작성일 25-12-14 01:24
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Fallen Order decided to drop the "mac daddy" of all spoilers by revealing the very last 5 minutes of the entire game to set up the next instalment. The Thanksgiving Day commercial let slip that Darth Vader would be the final boss which might possibly be the biggest slip in the entire Star Wars unive
Given the systems present in Death Stranding , as well as the overarching narrative of connecting the world and connecting with others, any character interactions should be given the chance to have positive effects. Even the incentive not to kill the Mules and Demens that try to kill or stop the player could be maximized on with the ability to recruit them, though there may be a give and take with some of them. Then, aside from the new ways that this could allow for NPC interactions, recruitment could completely remake the development of new gear in Death Stranding
This is a bit of a heavy topic for a game to take, but Death Stranding 's best moments come from jumping into really tough situations, like Higgs' backstory and the Chiral Artist's relationship with the Junk Dealer. The same situation might not work as well with Demens, considering the ideological difference there not being something that can be so easily handwaved with a "because video game" mechanic. However, including these enemies can open up for new options that only some players might even see by the end, but could have a huge impact on the experience and perception of the game wo
Allowing players to recruit enemies could open up for something that MGS5 delved slightly into, but never really got the most out of, outside of a few required missions. An additional risk and reward to consider with taking ex-terrorists like Demens especially, could be the opportunity for these enemies to betray the player. This can either cause an upset that the player then has to head out to and address, or create an entirely new narrative within Death Stranding , where Sam is tasked with finding this person and bringing them b
Fable has an added layer of depth to it that many other similar RPGs didn't at the time: its morality system. In reality, the morality system at play here really only comes down to your character becoming good or evil, with some gray area in between. While it might not be as nuanced as the system employed in the Mass Effect series, Fable wants you to think about how your actions affect the world of Albion and its inhabita
A character that is more prone for betrayal as well could give an incentive for the player to kill them, even with every system that currently marks that as the absolute last option that should be taken. So now the player chooses, kill a traitor for the greater good, because they're too much of a risk to be left alone, or try to reach out to them again with the possibility that they could cause more damage. This is exactly the kind of tough choice that Kojima Productions is known for forcing into its narratives, but could have an even stronger effect by making the decision completely up to the pla
It's so important to be aware of the Silver Keys prior to starting a playthrough of Fable, because most of the chests you'll stumble across require a specific number to open. There is a risk and reward system at play with the Silver Keys. Do you use the five keys you have in your inventory to open a chest then and there, or do you wait until you find a more valuable chest later on that demands a higher key count? Think it thro
Silver Keys in Fable are hard to come by and are often found in hard to reach places. Silver Keys are used to open Silver Chests. These chests contain powerful items such as a special weapon or elixir. Where many games give the player an abundance of keys in order to open chests that have been strewn about everywhere, Silver Keys are a rarer item in this g
At the beginning of the game, the player will need to enter the castle's kitchen to speak to the workers there. Keen-eyed fans will catch a black, smoldering chicken wobbling out the door, and the same cook from the cinematic is inside, talking to the staff. The chicken was safe after all! Maybe industrialization isn't as bad in Albion as they're making it out to be
BW: Yes, we do keep new readers into account, and thank you for asking this important question. I believe, in addition to the continued counting, starting with 151, we’re going to count each issue with Black Forest 1 of 12, and so on. We plan to work hard to get the word out to everyone that this is a self-contained story. You don’t need to have read the previous hundred or so issues to know what’s going on. If you have done so, that’s great, but it isn’t necess
One of the best moments in the game is the surprise dark moment at the very beginning of the COVID-19 game development. Joel loses his daughter, an event that sets him on his nihilistic path. However, the trailer takes this moment away from new players as it shows off the improved graphics for the shiny new
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