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PlayerUnknown's Battlegrounds August Update Detailed; Includes First-P…

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작성자 Mable
조회 5회 작성일 25-12-09 10:25

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A large portion of that can be attributed to its incredible popularity with streamers on YouTube and Twitch , but even more of that can be given to the fact that, even in its Early Access state, Battlegrounds is an incredibly-nuanced multiplayer experience worth playing, even if survival/Early Access games aren't necessarily your thing. Take that recommendation from someone who - prior to Battlegrounds - wasn't exactly a fan of the rising "survival sim" genre (particularly on Steam) in the slight


After landing, players must then scavenge the environments and abandoned houses nearby to pull together weapons, ammo, and other equipment that will ensure their survival against the 99 other players and try to be the last one standing (resulting in winning the game's signature "chicken dinner" ). While the basic strategies and how the matches play out start off fairly similar, Battlegrounds proves to be anything but familiar as every match can play out radically different and unexpected at virtually every t


Rumors are swinging all over the internet about the new style of locomotion system, with many believing that not only will you now be able to rob a train, but in some instances, you could steal one, just as you would a horse. How do you stage a getaway on a linear track, tho


Specifically, Greene clarified with the game's new cosmetic crates that players will be limited in the number of crates that can be received each week, as crate prices will be reset every Monday. Players will (currently) be limited to six crates per week, while trading and distribution of the crates will be free through the Steam Marketplace. Greene also provided some images of new items that can be found in the two new free-to-open crates coming with the Monthly Upd


Over the past few days, I've dipped my toes into PlayerUnknown's Battlegrounds partly out of curiosity and partly because of my friends that have become obsessed with the title. While I'd known about it for some time since its availability in late March, the noise surrounding Battlegrounds has only grown over the past three months, especially considering the fact that it has sold over 4 million copies alone since its Early Access de


Adjusted squad team colors to make them more consistent between different colorblind options



Added a function where a player can select more detailed criteria for the "Cheating" category in the in-game report


Even though I've only put a few hours into Battlegrounds at this point since jumping in, I can already see it as a title that I'll more than likely come back to in the coming months. With rounds that usually extend for me around 20-30 minutes (if I don't get killed right from the get-go), the game has drawn in me like few others ever have, much less any type of survival sim or Early Access game before it, and most of that comes down to its incredibly streamlined sense of survival at play, and how it draws players together in a fight to the finish. To say Battlegrounds is exhilarating is an understatement: even in its earliest state right now, I've kept coming back to the game night after night because it's gotten my blood pumping like few other games have in the past few ye


Over on the Steam community forum for the title, developer Brendan Greene (aka "PlayerUnknown") outlined what players can expect from the next Monthly Update for PlayerUnknown's Battlegrounds, which includes a hefty number of updates for the game. Specifically, these include a new car horn feature when driving vehicles, the addition of first-person only servers for the game in Solo and Duo game types for North America and best loot locations PUBG Europe, support for the Xbox One controller, new weapons and character customization options, and much m


Each match in PlayerUnknown's Battlegrounds has a similar sense of rhythm and cadence -- you jump from the plane, you try to survive the initial bloodbath of players dropping onto the island, you collect as many weapons, supplies, and upgrades as you can, and then try to work your way towards the final circle and eliminate the last remaining players. However, getting to that final point is not only difficult (most of the time), but thanks to the game's randomized elements like where the plane dispatches, weapon drops, and the ever-shrinking circle location, it keeps players on their toes and ensures that no match plays out in the same


Pushing past six million copies in the past few weeks, PlayerUnknown's Battlegrounds has dominated the Steam charts throughout this year alongside continued monthly updates, with the game's upcoming August updates to be one of its most expansive


That fear is also combined with the fact that so many titles in the genre can feel as "Early Access" as an Early Access title can be. Without delving into the numerous technical and performance issues that can crop up with titles in an early development state, there can also be the feeling of mechanics and gameplay ideas that haven't had the proper time to cook yet, and there's no knowing what a title can look like months (or even years) out from what players have available. That's the nature of Early Access games as we know them, and while that's as much an expectation for what you're getting, it can also factor into the hesitation of plunking down money on a game that is, for all intents and purposes, unfinis