여의사 산부인과 전문의가 여러분들 곁에 함께 공감하며 케어 하겠습니다.

12 Things You Need to Know About Overwatch

페이지 정보

profile_image
작성자 Roseann
조회 2회 작성일 25-11-25 02:15

본문

That parenthetical is important--it’s perfectly understandable to feel uncomfortable with a game asking up to $60 up front, and then asking for more in the form of smaller fees. However, Overwatch isn’t a disaster like Dead Space 3 , which integrated its microtransactions into the heart of the gameplay. Instead, it limits its extras to packs of "loot boxes," which contain rewards like skins, victory poses, and spray tags that are all earnable in-game simply by playing. It doesn’t create separate player bases, it doesn’t result in a "pay to play" or "pay to win" situation, and it doesn’t detract from the fun of the game. Everyone is still on the same level, and they’re going to stay that way, becaus

Another major factor in Overwatch's superior focus is its combat readability. In other words, it's far easier to recognize what's happening on the screen at any given moment and react accordingly. It's easy to figure out what powers each hero has, how they would use them in any given situation and the potential counters to each hero's strategy. The sheer amount of lunacy on the screen at any given moment does make Battleborn exciting, but it's often extremely tough to figure out the best strategy to take in a given encounter. What makes Overwatch special is that high-level play isn't hindered by its combat readability, so both new and old players have the potential to plan out their moves in the best way possible. Battleborn, for all of its chaos and excitement, doesn't necessarily do a great job communicating with the player (this can also be seen in its awkward menu system).

Ignoring a required Day One patch that's larger than the actual game, it seems best to acknowledge a major flaw right at the outset: Bastion. Yes, there are many ways to counteract this character. The most obvious being attacking from the rear. However, one cannot attack from the rear when the enemy converts into a turret, his back to a wall. In turret form, this thing can chew through a shield and tank in seconds, and take down most players before anything can be done. Should the opposing team be controlling every avenue of ingress with multiple Bastions, the situation devolves into hopelessness.

It seems as though everyone is picking sides in this debate, and after playing extensive amounts of both titles on PC over the course of the week, I can safely say that I'm more fond of Blizzard's newest title. Granted, Battleborn has started to grow on me, which is impressive considering I have traditionally held the most negative opinion towards it on our staff, but there are three important reasons why Overwatch is emerging as the superior product for those looking to dive into a hero shooter this Spring.

Out of the gate, there are effectively only two types of gameplay modes available: attack/defend, or escort/prevent. Not exactly a deep pool to draw upon as both of these modes have already been run into the ground years ago. There are, admittedly, some slight variations. Sometimes, a point must be captured, and then a vehicle must be escorted. Otherwise, this is nothing that hasn't been seen in Team Fortress or Call of Duty. It is personally baffling that other games recently released that offered a deeper, more varied multiplayer experience, like Star Wars: Battlefront or Rainbow Six: Seige were lambasted for being too light on content, yet this gets a pass.


It cannot be overstated how vibrant, unique, and full of life Overwatch’s roster feels, nor how much its diversity and broadness helps encourage both veteran gamers and those new to shooters to pick up the game. In a genre dominated by gritty, sci-fi realism, and populated mostly by angry white guys shooting at other angry white guys with assault rifles, Overwatch’s multi-ethnic, female-heavy, colorful, and unapologetically fun roster absolutely stands out from the pack. Each character’s animations, visual design, and dialogue all come together to bring them to life, and in the waiting room before games, they’ll engage in dialogue with each other to further emphasize the world that connects t

There is a way to get the content you want: Overwatch Gold. Overwatch once again stumbles over itself, though, as Gold isn't earned from playing well or as a microtransaction, but as a random drop from Loot Boxes or burning duplicates. For a game that relies so much on rewarding players for mastering their favorite characters, it doesn’t really give them many ways to unlock the content for the characters they like.

That's a huge relief to hear that. Obviously with a progression system you're trying to create a treadmill of sorts, but when so many basic gameplay tenants are locked behind progression, it becomes a treadmill you don't even want to get on in the first place.

The lack of strong story elements doesn’t overshadow what the game does do well: gameplay and map design. The 21 characters aren’t just diverse in their personalities, but also in their different abilities. Each character has two unique abilities that are assigned to the bumpers on Xbox One, R1 and L1 on PS4, and Shift and E on PC. A few characters, like Widowmaker and Soldier 76, have a third special ability assigned to LT/L2/RMB. Widowmaker can ADS her sniper, and Soldier 76 can use his assault rifle’s grenade launcher. overwatch stadium Roadmap looks deceptively simple from the outside, but mechanically has a large amount of depth.ana-rocha.jpg