Heroes of the Storm Bringing Back Popular Game Mode
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조회 2회 작성일 25-11-24 20:02
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June 2, 2025, is the 10-year anniversary of Heroes of the Storm , so it is fitting that Heroes Brawl has returned for the MOBA’s big year. This is a huge win for fans of the Blizzard MOBA – and many players are hoping it might be yet another prelude to an official revival of Heroes of the Sto
The single biggest thing, if you're new to the game, is to coordinate with their team. One of the things you'll see with new players is they'll die, they'll respawn and then just rush right back into the battle. A lot of the time they'll be rushing into a one-on-six, and they'll get annihilated and they'll do this time after time. The biggest thing is to say with your team, coordinate with them; when you need to do a big push, coordinate that big push (or coordinate that big defense when you need to execute a big defense). For newer players, that right there will, far and away, make them better than most of the teams I've played with.
Another major factor in Overwatch's superior focus is its combat readability. In other words, it's far easier to recognize what's happening on the screen at any given moment and react accordingly. It's easy to figure out what powers each hero has, how they would use them in any given situation and the potential counters to each hero's strategy. The sheer amount of lunacy on the screen at any given moment does make Battleborn exciting, but it's often extremely tough to figure out the best strategy to take in a given encounter. What makes Overwatch special is that high-level play isn't hindered by its combat readability, so both new and old players have the potential to plan out their moves in the best way possible. Battleborn, for all of its chaos and excitement, doesn't necessarily do a great job communicating with the player (this can also be seen in its awkward menu system).
Heroes Brawl, initially introduced as Arena Mode, was a Heroes of the Storm game mode introduced in 2016 that featured weekly rotating challenges with drastic changes to the game. Inspired by Hearthstone ’s Tavern Brawls, Heroes Brawls introduced unique map layouts, alternative objectives, and zany rulesets, such as an all-Nova Ghost Protocol sniper duel, action-packed Arena versions of several battlefields, and the Escape from Braxis PvE mission. Unfortunately, due to the popularity of single-lane maps, and the difficulty of maintaining the mode, Heroes Brawl was permanently replaced by ARAM – All Random, All Mid – in 2
Sonic Arrow, Hanzo's first core ability, replaces his standard arrow with one that reveals all enemies in the surrounding area, essentially producing a smaller version of Widowmaker's Infra-Sight ultimate. This should be used when you have a sinking feeling that your team is being flanked, or if you're simply looking to get the lay of the land around a given objective. Hanzo's second ability, Scatter Arrow, is fairly self-explanatory. A single arrow that divides into a host of smaller projectiles, Scatter Arrow does a fair amount of damage when in an enclosed area, as each of its smaller arrows will bounce off of any surface they come in contact with. One major point on this: direct contact with an enemy before the split will cause every arrow to hit that foe, causing a massive amount of damage. Finally, Hanzo's ultimate is perhaps the most iconic out of every one of Overwatch's unique special attacks. Dragonstrike allows his next arrow to split into two massive dragons that twist around each other, go through walls and do huge damage to anyone caught inside of its wake. Needless to say, this is an absolutely wonderful attack for clearing out an objective or payload destination, and perfect timing will often net players the coveted Play of the Game.
overwatch 2 stadium builds doesn’t have a plot, but it does have a ton of character. Overwatch’s cast of quirky characters are interesting and diverse with unique personalities. Junkrat is a limping psychopath who wants to blow things up. Winston is a scholarly gorilla who, when provoked, dips into his rage-filled primal instincts. Tracer, the spunky Brit who serves as the game’s mascot, is full of little quips as she zips around the battlefield. Players who take the extra time to stop and admire the different map’s scenery will learn even more about the different character’s backstories. Cues, like a D.Va poster, provide clues into a character's history prior to the game. It’s an interesting way to convey lore, but it’s never quite enough. Blizzard clearly wants Overwatch to be a big franchise with an interesting lore and they do provide that outside of the game. Much like Destiny’s Grimoire Cards, players will need to turn to sources outside the main game to learn about the lore. For example, without the animated shorts, I never would have known Hanzo and Genji were brothers. Blizzard also plans to release digital comics and graphic novels to further flesh out the lore. Now, Overwatch may not need a campaign, but it would have been nice to have some access to story content in the main game.