Destiny 2 Beta: First Impressions
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조회 6회 작성일 25-12-11 03:18
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What makes Public Events so exciting is that, if the right triggers are activated, players will kick-off a Heroic Public Event. This changes the objective from something simple like capturing a location or killing off all enemies, into something more challenging.
There's a lot going on in this Beta, even though it's relatively small with not a lot to do. The changes so far are mostly positive, showing promise for the real thing. Destiny 2 comes to PlayStation 4 and Xbox One on September 6 and then to PC on October 24, so there's not much time left.
Speaking of enemies, Destiny 2 doesn’t add anything new to the mix. Each of the factions from the original game returns with a few new units, but they don’t change the fact that these are the same enemies we’ve been shooting for the past three years. Considering we’re exploring new, exotic worlds, it would have been nice to get some new enemy species thrown in.
It would seem that the Fallen have been able to get their hands on the Golden Age SIVA nanotechnology, transforming them into technologically enhanced beings capable of mass destruction. This story is pretty cut in dry as you’re initially tasked with investigating the Plaguelands, which leads you to gain further information on SIVA itself, and then you need to destroy the Splicer leadership.
The RNG system is still here but has been streamlined to be more rewarding. Faction Leaders regularly dole out Legendary items after you turn in enough Faction currency to them, which can be found by participating in activities in the world, playing Crucible, breaking down old items and participating in Strikes. All-in-all, it’s not much of a chore to get to a high Power Level to take part in the late game activities. What has been negatively impacted in Destiny 2 is a player’s ability to customize their Guardian and earn certain rewards
Other (obvious) additions to Destiny 2 are the new subclasses and extra abilities. I'm a Titan main, so most of my time was spent with the new Sentinel class, but I also got to check out the Dawnblade Warlock and the Arcstrider Hunter. All three are similar in a lot of ways to their previous subclass, but with more aggressive tendencies. The Arcstrider is almost identical to Bladedancer, save for the super, which gives you some mad bow staff skills. Dawnblade gives you a flaming sword and the ability to essentially fly around the map as you swing fiery blasts at everyone. That's instead of Sunsinger, which brought you back to life and gave you unrestricted access to all the melees and grenades you wanted. Instead of Defenders and their Wards of Dawn, Sentinels will get a Captain America shield that they're able to throw around and smash into people with. So while I think that the new subclasses are less tactical than the original ones, they grant new and interesting game mechanics to players. The new supers are about taking out as many baddies as you can, and in that case, all three are extremely successful.
Getting back to the main story, though, you kill one version of Oryx in his chambers, but that’s not good enough, so you need to track him down once more in the Ascendant Realm and put the final nail in his coffin. This come in the form of the lengthy and well organize raid.
One day long ago, a gigantic intergalactic sphere called The Traveler appeared in our solar system, most notably making contact on Mars. This mysterious colossal-sized globe was not a world conquering alien, but instead friendly, helping humans accelerate technological advancement dramatically, allowing them to traverse the stars, terraform planets and build towards a better future. This was considered the Golden Age of humanity, even boosting the average lifespan of man threefold. Unfortunately, that prosperity didn’t last long as a deadly and ominous force called The Darkness appeared, destroying anything in its path and nearly tearing down everything Humans had built. This kicked off an event called The Collapse and everything in the galaxy took a toll because of it. The most important and unfortunate casualty was The Traveler itself as, in its last act, protected the Earth with its unresponsive body shielding the newly-built Last City.
The final piece of DLC is more of an isolated incident on Earth, with a couple of overlaying issues after the fact. This takes the player to the Plaguelands, a sealed off area within the Cosmodrone that houses a familiar but new threat. You meet with Saladin Forge, the last remaining Iron Lord who seeks aid from the Guardians. For clarity, Iron Lords are essentially noble Guardians who have taken up the mantle to defend and rebuild civilization, protecting the walls of the Last City.
Gambit removal Destiny 2 2 astounds with its fantastic art direction, presenting worlds that are bigger and more detailed, and it’s taken up a notch on PC. The European Dead Zone and Nessus, in particular, are meticulously crafted worlds filled with wild vegetation, towering trees, and flowing rivers. Effects, lighting, and animation work are also top-notch, helping to make the world of Destiny feel like a real place. The writing and voice acting is mostly okay. There are still some cheesy lines, but there’s nothing as wacky as, "that wizard came from the moon." While the majority of voice actors deliver fine performances, it’s Joy Osmanski’s Failsafe that ultimately steals the show. With excellent comedic timing, Osmanski delivers the best quips of the game and makes Nessus the most fun location to visit.
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