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Editor's Choice: Beck's Top 10 Games of 2014

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작성자 Temeka
조회 7회 작성일 25-12-11 12:51

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Seeing as so many Destiny players invested time and money into The Taken King and Rise of Iron, it’s understandable that they’d want to see some of that content return. Luckily, The Taken King is well represented in Destiny 2. Rise of Iron? Not so much.

Bungie has completely overhauled the way guns are classified in Destiny 2. In the original game, you had a primary, a secondary and a heavy weapon. That’s gone, replaced by the new Kinetic, Energy and Power classification system.

Hardcore Gamer went hands-on with the PS4 and PC versions of the upcoming game and if what we played is anything to go by, Bungie may have a real winner. While Destiny 2 may not change the minds of those opposed to loot shooter or MMO-lite mechanics, it will make those who were disappointed by the original game very happy. Destiny 2 is bigger, better structured and packs a more powerful punch.

The most mysterious force anyone has ever discovered, the Vex are a machine race that are beyond ancient. They aren’t even from Destiny’s current universe. Crota, son of Hive God Oryx, accidentally unleashed the Vex into their universe by cutting a hole between dimensions. This unleashed the beings into their universe as they began to understand a method to move between worlds. They are incredibly intelligent and aggressive beings that have ruins within Venus dating back billions of years. They were first found by humans during the Golden Age, and ever since, have been nothing but a thorn in the side of every race.

Each species now has new enemy types that do change the flow of combat. The Fallen’s Wretch lunges at you with their long spear. The Cabal are the key beneficiaries here with multiple new enemy types. The Incendior uses a giant flamethrower to ignite the floor around players and War Beasts gallop in on four legs to tear out Guardians throats. The Hive and the Vex, while getting some new variants of existing types, haven’t gotten the same amount of attention as the Cabal or Fallen.

There was no way a Persona game would slip past my radar. Shin Megami Tensei IV was easily my number one game last year, so it only seems fitting that another in the beloved franchise, while a spin-off, was among my top 10 in 2014. Persona Q is a fan’s dream, meshing both Persona 3 and Persona 4 into a traditional dungeon crawler format similar to that of Etrian Odyssey. While it’s not your traditional Persona format with fusing various monsters and dealing with social interactions outside of dungeons, it maintains all of the glamour and appeal. It definitely has its own set of issues, but there’s just too much to love about mashing the characters from the two games and building an intriguing storyline around them.

Love it or hate it, Destiny is addicting. It has some of the best first person shooting mechanics available, and while the campaign structure is limited, its drive for loot is exciting. Unfortunately, if players ignore the Raids all together they will be left with an unfortunate experience that’s marred by a virtually non-existent plot. Regardless, Destiny is a fun game to play with friends, having you dig through hours of dungeons and lengthy strikes. There’s a lot for Bungie to do (an actual story would be nice, more varied locations for missions and less repetitive mission tasks), but they have established something to build off of that will hopefully be expanded upon in future iterations.

While I didn’t mind Dragon Age II, it still was a step down from the incredible hardcore experience that was Origins. BioWare was able to meet in the middle, creating a more modern Action-RPG while maintaining an old school essence. There was no game on this list that I spent more time with than Dragon Age: Inquisition, and for good reason. It’s an RPG of the highest caliber, introducing us to Thedas like we’ve never seen it before, and some of the most affable characters to ever grace the Dragon Age fiction. There’s so much lore packed into this sixty dollar package that you’ll be engrossed in the story, not to mention the vast expansive world that has been finely crafted. The branching paths and party specific dialogue also give Inquisition an incredible amount of replay value; never before directly after finishing a game did I want to replay it an entirely different way. That’s not to mention the fights with dragons are some of the most satisfying occurrences to be found. Dragon Age: Inquisition has it all, and while I would like to see BioWare expand upon the addictive multiplayer mode, its campaign drove deep into my addictive personality.

As for the Crucible, it seems to be an uneven blending of old and New Exotic weapons, and like any good shooter, will probably need a few matches under its belt to see where it stands. I was grouped with teams that either know shooters or know Destiny the first few matches tackled. My team dominating match after match, while hapless players threw themselves at our Guardian-trained reflexes. It almost didn’t seem fair, probably because the other teams weren’t making use of their powers and treating the Crucible like any other shooter. Jumping in on day two, however, was completely different. Being on the receiving end of the stick was just not fun. My team wandering off to play "team deathmatch" instead of the actual objective. At this point, it’s confusing when other players don’t know mechanics. Most games use the same objective-based gameplay with personal slight variations, but to see my team run to the meat grinder, completely away from the very thing we were supposed to be protecting, was disheartening. I had to quit while I was ahead. Not because the other players were bad, they just didn’t seem to care.