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Bug Fables Review PC

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작성자 Lesley Sheets
조회 2회 작성일 25-12-15 10:35

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In between battles, your party of three will travel to various locations that will require some platforming and puzzle-solving to obtain the next artifact. Each character has a special ability that can be used to get past hazards and giant gaps. Vi's "Beemerang" can be thrown to activate switches and cranks as well as gather items that are out of reach. Kabbu can use his horn to move objects and cut through grass. Leif can use his ice magic to freeze water and enemies so they can be used as platforms. Figuring out which abilities need to be combined to traverse Bugaria's harsh landscape was never very challenging, but it still managed to be a fun part of the g


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news-banner.jpgBug Fables is pretty solid in every aspect, but I will admit to some mild frustration due to the game's dedication to being a Paper Mario tribute act. As a result of the flat style, sometimes the platforming and puzzle sections were a little awkward. Lining up certain jumps could be hard to gauge as the shadows under the characters were too light to reliably determine where I was going to land. This problem could be exacerbated if I was trying to go toward or away from the screen as the ground might not be fully visible due to the camera's position. The side view of the game could also be a hindrance to solving puzzles as it would be hard to properly aim abilities like Vi's Beemerang, which made some puzzles more annoying than they should have b


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Despite the lacking features the developers promised, Fable managed to carve its own fanbase thanks to its unique sense of style and humor. Combat was engaging, letting players choose between a mage, fighter, or ranged playstyle. If this series got a second chance and had the ability to implement all of its promised features, it would be one of the most highly praised RPGs of this decade.


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