Pokémon TCG: The 10 Most Powerful Water-Type Cards
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조회 5회 작성일 25-12-14 02:00
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Gardevoir is a stage 2 Psychic pokémon with 110 HP and the exciting Poké-Power Telepass. While this power can only be used once per turn, it allows the player to search the discard pile of the opponent and select a Supporter Card and use that Supporter Card’s ability as their own. The card, however, remains in the opponent’s discard pile but allows the player to essentially play two Supporter Cards during a single t
The Sword & Shield expansion has a Rillaboom 25 Card with such an Ability. This card's Voltage Beat lets their trainer pull two grass energy cards from their deck and attach them to any of their Pokemon. Getting more energies onto a team can mean that more powerful attacks are able to unleash quicker. This strategy works well with many others, acting as a quick way to fuel one's powerhouse ca
The second allows players to discard as many cards as they liked from their hands while removing the same number of damage counters from Ludicolo. The final ability Circular Steps deals 10 damage multiplied by the total number of active pokémon in play including the player's and opponent's Pokemons and excluding the Ludicolo, therefore, making this card an absolute powerho
Part of the Majestic Dawn expansion, Empoleon is a stage 2 Water-Type Pokémon Card, with 130 HP. Empoleon comes equipped with two extremely useful abilities, the first being Dual Splash, which requires one water and one colorless energy card to deal 30 damage to any two of the opponent’s poké
Pokémon has been a favorite of TCG enthusiasts since the creation of the franchise back in 1995, inspiring further games, a manga, an anime series, brilliant toys , and even a trading card game, all of which have become immensely popular over the years. The trading card game, also known as Pokémon TCG , has sold more than 30.4 billion individual cards all over the world by the year 2
Tapu Lele GX is an ultra-rare Basic Psychic pokemon with 170 HP, with the abilities, Wonder Tag, and attack Energy Drive. It also has a GX ability that costs only 1 Psychic-energy known as Tapu Cure GX. The first ability is extremely useful for finding necessary supporters as it allows the player to search the deck for a supporter and put it into his/her hand whenever Tapu Lele GX is shifted to the be
Being able to deal damage of 20 multiplied by the number of Energy Cards attached to this pokémon, as well as the defending other pokémon, Mewtwo EX is capable of unleashing absolute hell on opponents, all for the cost of 1DCE. It also has the ability Psydrive, but that is not the most relevant ability of this card, as X-Ball triumphs
Strategies involving different cards can be found among all types, though there are some especially cool ones seen in the more recent expansions. In the Vivid Voltage set, there is a Cramorant card that can do 60 damage multiplied by how many Arrokuda cards are discarded from the bench. Since Cramorant is a basic pokemon, it can be played immediately, making it a great lead pokemon due to its sufficient 110 HP. Their Continuous Gulp Missile costs 2 energy of any type, making it very quick to set up. With one of the common Double Colorless Energy cards, this move can potentially be used on the first turn that Cramorant is act
During the launch of the main Generation 2 Pokemon games, the TCG released related cards in the Neo Destiny expansion that reflected the direction the franchise was heading. With a heavier focus on the morality of trainers and how Pokemon are treated by NPCs in-game, two new groups were establis
With assisting cards like Pokemon Rescue and Broken Time Space, as well as the introduction of Junk Arm in this respective format, players could device innovative ways to evolve their Magikarps, attack right away, and get Gyarados to use Tail Revenge by sending Magikarps into the discard pile as early as possible during a g
It is a normal attack as well, so, unlike Pokemon GX attacks, it can be used repeatedly. This kind of move, usually called "Hydro Pump", has been seen on water type pokemon cards since some of the earliest sets featuring the very first water starter line . Blastoise was the original user of this watery weapon, though variants have flourished since its incept
One such card is the evolution of Vanillite found in the Darkness Ablaze expansion, Vanillish. For only a single water energy, this stage 2 pokemon can deal minor, but quick, 30 damage per attack with a chance to make the foe Paralyzed. With a bit of luck during the coin flips, this can leave the adversary crippled and weakened, unable to respond. Not only can this allow trainers to dominate the battle, but it can also give them time to draw and play Vanillish's evolution, Vanilluxe; an ice pokemon that is even more adept at freezing f
Water types have "Plus" energy attacks, moves with a plus sign to the right of the damage number. These kinds of moves get a flat bonus to their damage output for water energy, and they mostly only exist on water type cards. The Wailord card from the Vivid Voltage expansion is a great example of this. Even though it takes a total of 4 energy to unleash their Hydro Pump attack, it will always deal massive damage when launched. The base 10 damage plus the optimal attachment of 4 water energy results in a 170 damage assault that has no negative downside for the u
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