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Destiny 2 is Taking Small Steps Forward with Many Lessons to Teach

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작성자 Leonora
조회 8회 작성일 25-12-11 10:18

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One of the biggest questions around Destiny 2 is if Activision and Bungie are doing enough to fix what is an extremely wonky machine, and if so, can it be saved? Destiny 2 does have a dedicated fan base, but even that has hit a low point compared to when Destiny found itself going through these same woes, just with less grief, which makes sense. Destiny isn't perfect and it came a long way from when it launched, but many of the problems in Destiny 2 didn't exist for Destiny. In many ways Destiny 2 felt like it had taken about a thousand steps back. Now Destiny 2 finds itself not only on the same trajectory as the original, but also with more patches and leaks to fix. The boat was sinking as soon as it hit water, it just took a little time at sea to see just how bad things were.

The most immediate change is the environment. The Tower always seemed like an elusive thing; my Guardian didn’t feel close to those she was supposedly protecting. How is one supposed to feel like a hero when there really isn’t anyone worth saving? Heroes come in all shapes and sizes, whether fighting actual battles or just being that person someone looks up to, heroes aren’t made without those to protect. Although, it could be argued Guardians are more warriors…never mind, no need to go down that path. Needless to say, Guardians are now invested in the people they are protecting; they are going out into the world and fighting back whatever might threaten a community broken. It connects Guardians to something worth fighting for: relationship.

It’s surprisingly fun figuring out how to trigger the Heroic Public Events, and the rewards are well worth the effort. Whether you lose, win a basic Public Event, or triumph in a Heroic Public Event, Destiny 2 always makes sure to reward you.

The other ill feeling aside from Destiny 2’s launch is knowing we're following a path already taken that doesn't seem totally trustworthy. In fact, it's the same merry-go-round many have already been talking about. We've been here before, we've seen it. Yes, Destiny 2 will drop some Taken King sized expansion and it probably will fix a lot, but it just doesn't feel like enough or that Bungie or Activision are trying. Give us guardians something fresh, show us something shiny and new; not a lackluster experience that continually rides on the coat-tails (hardly any to begin with) of the previous title. The gimmick can work for anyone experiencing Destiny for the first time, but it's not going to work for the players that have been with Destiny since the beginning and the newcomers will pick up on that. When creating a space to play in together, it's creating a social dialogue, which happens inside the game and out.

On paper, the EDZ appears to be the largest open area Destiny has ever seen, but its scale can be deceptive. Using the brand new in-game map (accessed by holding down the Touchpad on PS4), it looks far bigger than the Cosmodrome. Looking closer, however, reveals that large sections of the map are taken up by long, winding roads. Take those away, and the EDZ may not be as big as it’s made out to be.

hq720.jpgDestiny’s sequel still has a stunning lack of features, of new things to do in and with its content. Where’s the variety of Crucible modes? Where are the custom lobbies? Where is Horde mode and strike scoring? What about customizable difficulty and gameplay modifiers? Why don’t we have any in-game systems we can use to challenge ourselves and our friends? If incentive is necessary, why not offer emblems for running strikes, story missions or even raids with certain modifiers turned on? How about a system to share or feature custom-made challenges and offer a small sum of Silver for popularity? Additional raids, strikes and explorable spaces are nice, but they don’t solve the problem. Features, things to do with that content, do solve the problem and Destiny 2 currently doesn’t even offer as many as its predecessor.

Destiny 2 did manage to fix a couple of small issues from the first game, but it’s otherwise taken several steps back. Its consumable cosmetics and Enhanced Loot Drops box-style method of awarding gear encourages hoarding and disengagement from the end-game grind. Its failure to offer at least as many features as the original Destiny has unsurprisingly led to rapid onset of player boredom. Worst of all, its neutering of the PvE’s moment-to-moment gameplay has resulted in a sequel that just isn’t as much fun to play. Destiny 2 may indeed have a loot problem as so many are loudly pointing out, but that’s small potatoes compared to these major fundamental flaws.

There was an interesting moment when we finally run into the Taken again. As new players, the game acted as if The Taken King never happened. With the possibility of a lot of these moments popping up, how have you handled the whole new player vs. returning player conundrum?

Whether they intended it or not, when Bungie stated during the livestream that community was what bound Destiny together, they made relationship clear. Destiny is about playing with friends new and old. It could be a one off, with the new Guided Games or something more concrete with friends who have banded together again to face the encroaching darkness. If community is so important to Destiny, it was only understandable that this path would be traversed eventually. Relationship, is something most of us take part in everyday whether we like it or not. Even the Guardians in the Tower couldn’t escape the inevitable crouchers that would surround you or the dance parties. Oh, the dance parties. People can’t help but be drawn to each other, even if it means joining others only in digital spaces.