PUBG: Mobile Vs. Console – Which Version Is Better? (And Why)
페이지 정보

조회 26회 작성일 25-11-11 21:54
본문
Revenant seems like a complicated character at first, but ultimately his skills are pretty simple and you can make good use of them with very little effort, whether you want to be a hardcore damage-dealing champion or a faithful comrade that supports from the sideli
I digress. First, let’s talk about the female characters – practically all of them look the goddamn same. Outliers like Mei and Zarya notwithstanding, almost every single female character, regardless of nationality, ethnicity, or occupation, are identical in both facial characteristics and body type. A gruff military woman hailing from Egypt has the same ass and bust and weight of an introverted teenage hacker from Mexico, a socially awkward Indian mathematician, a dumb white cowgirl, a Swedish welder, a German doctor, a professional gamer from Korea, a French sniper, a white whatever-the-fuck Tracer is, et cet
Revenant is a solid mid-range character, and mid-range weapons should be used. The fact is that the Stalker ability is useless unless actually close to enemies, the Death Totem needs to be used within a fairly reasonable range so you actually have the time to ambush enemies while in Death Protection, and his Silence ability can be flung far, but the best distance to use it is close-to-mid-range. As such, Revenant’s choice in weapons should reflect t
The SMG weapons, such as the R99 and Prowler , are absolutely a safe bet, and so are the general assault rifles, such as R-301 and Flatline . All of these offer excellent damage at their respective ranges. A shotgun, like the Mastiff , is also a good choice. You can activate Death Protection and just charge into an enemy stronghold, ready to fling grenades and blast your shotgun. Once the enemies whittle down your health, you’ll find yourself back at the totem ready to heal
As always in gaming, keeping your eyes glued to a big screen where your fingers don't block some of the view and your neck isn't straining from your head looking down produces a more comfortable experience. The more comfortable players are, the more they can focus on the g
Fall damage makes logical sense. After all, it's possible to suffer an intense sprain or broken bone from something as simple as tripping on the sidewalk. Gravity can be one of reality's greatest villains. So when a game is aiming to be as realistic and authentic as possible, having severe, painful consequences for a high fall is a perfectly reasonable design cho
To make it simpler, PUBG Mobile permeated into Indian pop-culture the same way Fornite did in the USA and other parts of the world. Before we understand why PUBG got so popular, there are a few things we need to understand about the country. India is a primarily mobile-based country with 97% of users running Android . The advent of budget smartphones like VIVO, OPPO, and MI has not only increased the accessibility to smartphones, but also widened the gap in Android’s fav
Now when I say fall damage I'm not talking about falling into an endless pit. That's been a staple of gaming since the days of Super Mario Bros . While I don't necessarily enjoy that either, I understand that's it's there because most game designers don't want to recreate an entire planet's surface. Sometimes it's easier to put in a dark, foggy pit and leave its deadliness up to your imaginat
For example, Death Totem has many uses. As mentioned it can be used to excellent effect when up against a single squad at close-range, and in general when in Death Protection you should be more ambitious and a bit more careless than usual - you will get a chunk of your health back on returning to the totem, after all, and as long as an enemy isn’t waiting at the totem for you to appear, you’ll be in a good posit
Then again, you might get so hooked up in the battle royale experience offered by PUBG that you dream about it every waking moment. In that case, you can always indulge yourself in some mobile Hunger Ga
This can be detrimental to some since mobile games tend to feel cheap or bloated. You'll find none of that in the PC version nor in the console versions since they're not free. The console versions follow the PC closely both in gameplay and featu
Plus, the character designs across the board are very good. There's no titty armor or weeaboo nonsense – every character’s outfit and physical appearance fits their role, has good glance value, follows the classic silhouette test rule , and has a cohesiveness to it that fits in the context of the universe. It’s a game that draws you into its world based on the way the characters look, instead of yanking you out of it. That’s a hard thing to accomplish, especially when it comes to a PVP free-to-play game. It takes a lot of extra effort to not just try and appeal to the lowest common denominator like certain other games that are MOBAs made by Riot Games or shooters made by Hi-Res. A
Apex, on the other hand, doesn't really have the same problem. Look at the female characters alone – Wraith, Bangalore, and Lifeline. Only one of them is wearing a body suit, and considering her character (stealthy interdimensional assassin-y lady,) it fits. The other two women wear clothing that makes sense for both their respective roles on the battlefield and their lore, with Bangalore’s fatigues making sense considering her military upbringing and Lifeline’s breathable top and cargo pants fitting with her role as a combat medic, hazard hero reveal as well as being more casual than something somebody from her wealthy upbringing might wear. On top of their outfits, each woman looks different. Different body types and heights and faces help to give them differentiating factors beyond outfit colors and hairstyles. While I’d like more diversity in terms of female body types and eventually other ethnicities, it’s a pretty bang-up st
- 이전글Play m98 Gambling establishment Online in Thailand 25.11.11
- 다음글Play m98 Casino Online in Thailand 25.11.11