Triangle Strategy: Chapter 1 - A Young Hawk Soars Guide
페이지 정보

조회 27회 작성일 25-11-13 19:03
본문
It’s been a while since a big-budgeted tactical RPG launched on Switch. It’s as close to a sequel as Final Fantasy Tactics as fans are going to get for now. That’s not to say Triangle Strategy is an example of beggars can’t be choosers – far from it, actua
Serenoa and co. reach Wolffort Castle... and receive the bad news. And then some more bad news. And then yet another piece of bad news. It just isn't going well for our heroes, is it? It's a bad day to be a father/father figure in Norze
Triangle Strategy suffers from the same thing that plagued Game of Thrones . There are a lot of characters with relationships to others, each presiding over distant lands. There are the three main kingdoms of Glenbrook, Aesfrost, and Hyzante, but then there are houses and factions within e
Triangle Strategy is a huge, sprawling RPG with a ton of content. While it starts off on the easier side, the difficulty ramps up quickly and you're forced to think hard about what kind of strategies you want to employ in bat
One thing that is missing completely is cutscenes. The PSP version of Final Fantasy Tactics added cel-shaded cutscenes to some major plot points, and they looked great. They aren’t needed in Triangle Strategy but they would have rounded out the package nic
You'll note that the seven characters who each wield a Coin (and thus, a vote) at the Scales of Conviction will start off with three in favor of Aesfrost, three in favor of Hyzante, and Anna on her own with a great big shrug. In order to decide for yourself which path to choose, you must attempt to ensure at least four of the seven characters agree with your p
There is a button players can hit during conversations to get brief character highlights. This can help, but it’s still tricky to keep track of them all. It is a double-edged sword and Monopoly Go Plushie Partners can be a nice problem to have in a story. Multiple characters give the world a more lived-in feeling at the cost of being confusing at ti
The score in Triangle Strategy is purely outstanding. This may look like a fancy 16-bit RPG but it sounds as mesmerizing as something on modern consoles. The battle music, in particular, feels like the spirit of Final Fantasy Tactics coming through. It will get players pumped up for bat
As the first battle of the game, the battle in Wolffort Harbor is really easy. It serves as an effective tutorial for the game's combat system, though, so read those pop-ups thoroughly to familiarize yourself with the concepts. Even if you're an SRPG veteran, Triangle Strategy has its own quirks such as elemental puddles and its TP system for ski
It has been a long time since Square Enix put out a strategy RPG on consoles like Triangle Strategy . It has been even longer since they have made a Final Fantasy Tactics game despite fan outcry. Will fans ever get a new one or even a re-release of one of the classics? The future is unknown but Square Enix is not shy about remasters and remak
The Mean Twins arrive at the throne room to congratulate their Less Mean But Still Mean Brother, and a sniveling Patriatte makes an appearance. And after that... some Game of Thrones-style flavor events will unf
Even though there is a lot of talking in Triangle Strategy , it gives players options to skip past them. There is a fast-forward button to get through some of the more dead conversations. There is also a complete scene skip but
Thankfully, the introductory chapter is great at easing you into the game's flow. You'll meet quite a few of the principal characters, get to take part in your first bout of combat, and get acquainted with the game's complicated Conviction sys
Before you attempt to sway people to your side, remember that this is also something of an exploration event. Chat to the Concierge manning the door and you can explore the Wolffort Streets to pick up crucial information and useful ite
Triangle Strategy gets more and more serious as the chapters pass, and this chapter is no exception. While this part of the chapter has no combat, you will be fighting within yourself when trying to decide what to do: should you protect Roland and face a powerful army, or surrender him to Aesfrost in favor of pe
Use Quietuses and secure spoils in battle. Also, in a bit of a dark twist from the Morality guidelines, you'll gain Utility points by winning objective-driven fights but still killing every enemy. (Example: The 'Take Back the Boat' mental mock battle merely requires you to have at least one unit occupy the boat on a turn when zero foes are doing so; that'll let you win, and earn Morality points, but slay everyone first for Utility poin
Since this is a lengthy RPG with many nations, houses, and families involved, it’s always nice to get a refresher. It’s also a good idea to not skip past the side stories. Knowing everything will make things less confusing in the long
First, let's note that a heightened degree of Conviction in a particular aspect "feeds into itself" in a nifty fashion: selecting a dialogue decision during Conviction-related conversations will boost that decision's reflected aspect substantial