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Triangle Strategy Review: Ruling A Kingdom Just Ain’t Worth The Drama

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작성자 Delmar
조회 30회 작성일 25-11-14 06:18

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Taking clear inspiration from the likes of Tactics Ogre and Final Fantasy Tactics, Triangle Strategy is an achingly faithful homage to classic genre conventions that can often feel too retro for its own good. However, winprizes this faithfulness is complemented by myriad innovation and creative mechanics that help it shine. Combine that with excellent characters and an unexpectedly poignant narrative and you’ve got one of 2022’s biggest surprises. After being somewhat underwhelmed by Octopath Traveller, the team behind it has returned with a tighter, punchier, and more refined experience that cuts away so much of the needless chaff.


heart_necklace_on_open_book-1024x683.jpgIt has been a long time since Square Enix put out a strategy RPG on consoles like Triangle Strategy . It has been even longer since they have made a Final Fantasy Tactics game despite fan outcry. Will fans ever get a new one or even a re-release of one of the classics? The future is unknown but Square Enix is not shy about remasters and remak


Another thing that Serenoa and friends will need to do in Chapter 10 of the RPG Triangle Strategy is to have a chat with a rumormonger in the city. There is a man at the entrance of the city that directs players to try to talk with a woman who collects rumors. She is located in this little building near Lyla Viscr


The latest strategy RPG to release on Nintendo Switch, Triangle Strategy ** , naturally draws comparisons to Nintendo’s own SRPG series, Fire Emblem ** . Released on March 4, Triangle Strategy is an HD-2D title by Square Enix reminiscent of Final Fantasy Tactics and Tactics Ogre . The latest Fire Emblem title, Three Houses , was released on July 26, 2019, but a hack-and-slash action game spin-off, Three Hopes , is set to release on June 24 of this y


The Fire Emblem series hasn't utilized the direction units face as a game mechanic, although other strategy RPGs such as Final Fantasy Tactics do. Triangle Strategy takes after Final Fantasy Tactics by including unit direction - where players place their units is always going to be important in both Fire Emblem and Triangle Strategy , but players will have to also consider the direction their unit faces in the latter. Whenever a unit is hit from behind, they’ll take a critical hit - something players want to protect their units from and utilize when they see an enemy open

Each major character also has a trait unique to them - such as being able to act twice in a single turn or build ladders to navigate trickier terrain. Everyone is different, which makes selecting which units are coming into each battle that much more difficult. You will need to mix and match in order to match each new situation, which can often result in lower level characters having to hang back until they are needed because, as I said before, grinding opportunities in Triangle Strategy feel oddly truncated for a JRPG of this scope. Outside of battle and between story sequences you are free to visit a War Tent filled with your allies ready to strike up conversations. This is also where merchants and traders are found, who are required to upgrade weapons and advance character classes on the regular.


In Fire Emblem games, whether they allow units to change their class or not, the player needs to be provided with multiple units of the same class just in case one of them dies at some point. Although they may have different personalities and backstories, mechanically they function the same. Some Fire Emblem games will give each unit their own exclusive skill to let them stand out, but otherwise, the units are interchangeable with each other. On the other hand, units in Triangle Strategy whose HP reaches 0 leave the field of battle for the rest of the map, but they don’t die forever. Players may be left at a disadvantage and take longer to win in Triangle Strategy when their unit leaves, so they still need to be considerate of how they strategize, but this also means Triangle Strategy has more leeway to make each unit highly distinct from each ot

This political melodrama is all well and good, but if the game played like garbage none of it would matter. Fortunately, Triangle Strategy is a tactical darling. While the camera is a smidge fickle and there aren't nearly enough opportunities for grinding unless you’re willing to replay the same optional missions over and over again, the core tenets of combat are immaculate. I grew up with Final Fantasy Tactics and Advance Wars, so this feels like a robust expansion of what those games accomplished while making the genre more approachable than I’ve ever seen before. It’s still a tough bastard, and making even a single rash move on normal difficulty will see units utterly decimated. But a handful of new ideas mean conclusions like this are much less common if you’re careful about things.


Another aspect of Triangle Strategy that isn’t explained until a few chapters in are the recommended units. There is no strategic value that the game takes into consideration when highlighting these charact