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League of Legends: Looking Back at Season 10

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작성자 Julissa
조회 27회 작성일 25-11-18 02:12

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Since the start of summer, shipped updates have included improved AFK detection and the ability to report or mute disruptive players during champ select. These changes have resulted in more penalties and less repeat offenders with League of Legends runes of Legends players feeling their actions are making a noticeable difference. After these successes, Riot is planning further updates for affected teammates such as early surrendering and reducing LP loss in ranked games. While there are still rare issues like players being flagged for actually doing poorly or returning to ranked after several years and being placed in smurf queue, continued work should fix things in the next few months along with further improveme


Sitting at an overall win rate of 54% with a ban rate of about 19% in the lowest 3 tiers, Brand utilizes his kit comprised of flame abilities to scorch anyone in his path. Brand provides immense lane presence, due to his level 2 all-in potential and his ridiculous late-game scaling. This potential is amplified tenfold when he is paired with champions like Jhin (who can follow up his poke with ease) and Draven (who is always looking for an all-


Nunu & Willump have a win rate of 52% with a ban rate of about 3%. While they provide game-changing mobility and the ability to contest neutral objectives with ease, Nunu & Willump lack significant late-game damage due to their tanky build path. Luckily, taking objectives wins games and they are unmatched in that departm


With so much superhero content on the way, Hollywood studios stake out release dates for the highly-anticipated titles years in advance. However, that doesn't mean that everything always goes according to plans. 2021 was at one time going to include many films that no longer are coming out this year. Matt Reeves' The Batman starring Robert Pattinson was pushed to 2022 following extensive production delays from COVID-19. The same is true for Marvel Studios' Doctor Strange in the Multiverse of Madness . Dwayne Johnson's Black Adam was scheduled for a December 2021 release too, but it lost that release date in late 2


While Riot continued to improve events during Season 10, their quality and design went beyond what players had come to expect in the past few years. Specifically, the Spirit Blossom summer event implemented a visual novel experience instead of normal missions allowing players to bond and share some hilarious fourth-wall breaking moments with champions like Teemo. Additionally, after last year's feedback that event passes weren't worth their RP cost, the rewards for playing were significantly boosted. This culminated in the Worlds 2020 pass where over 1000 event tokens and 30 milestone prizes were guaranteed after enough matc


Meanwhile, her crowd control comes with her other skills. Light Binding (S1) allows her to throw a sphere that binds up to two enemies. Additionally, her Lucent Singularity (S3) slows nearby enemies in an area that she can also detonate for damage. Lastly, her Final Spark (Ult) unleashes a harsh light beam that refreshes her Pass


Brand has always been a strong mage because of his burning passive, and Liandry's Torment was a necessary item for him because it applied even more burning on his spells. His new core item is Liandry's Anguish, which also burns enemies, except this time it damages them according to their maximum health while also ignoring up to 15% of their magic res


** Max Grossman: ** It was very much a gameplay-first situation, and the fantasy of Killjoy being this young, hotshot German engineer came after the fact. Many of our characters went that same way. We tend to start with gameplay mechanics first, especially since the game was in development for a very long time. Killjoy is one of the oldest characters in the whole roster, and she went through quite a few different iterations before we got to the final one. We test a toolkit first and experiment with varying ideas of gameplay. Or at least what we think is going to work. Then, during that initial prototyping, we try to figure out what "theme" appeals to that gameplay fant


** Max Grossman: ** After they go live, it's always tough. We have a bunch of internal data on how Agents perform and can look at the numbers and use that as our most important balancing act. If a character is winning 57% of their matches (none of the Agents are winning that much; this is just a hypothetical) — that's probably something we should address, whether or not the community is aware of that problem. Then there's the flipside: players think something is overpowered, but we have hard data that shows it's not. Regardless of how we get that information, we can identify those problems as things that need addressing, and the solutions can look very differ


Her heavy-hitters come from her other skills. Her Double Up (S1) damages an enemy in front of her and crits a target behind them. Meanwhile, Make It Rain (S3) deals AOE damage and slows enemies. Lastly, Bullet Time (Ult) unleashes an AOE in a cone that deals a ton of dammaxresdefault.jpg