Genshin Impact: Best Weapons For Thoma
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조회 13회 작성일 25-11-15 13:18
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When Thoma’s Elemental Burst, Scorching Ooyoroi , is used he deals AoE Pyro damage to surrounding enemies and creates a Blazing Barrier. If timed correctly, Thoma should have a stronger Pyro shield due to his Elemental Skill. His Elemental Burst is similar to Xingqiu’s Rainswords and deals Pyro damage every one second when using Normal Attacks. This stays in effect even after you switch him
Thoma, being a Pyro support character, requires a strong main DPS to carry the actual team. One of the most popular Pyro DPS characters that benefits from Thoma’s buffs is the other Pyro Polearm user, Hu Tao . You can use a Hydro support character like Xingqiu for vaporize reactions. The last spot can be filled by any other Cryo or Anemo character for Melt or Swirl reactions respectively. You can make the changes based on the enemies that you will be fight
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Combining two pieces of Gladiator’s Finale / Shimenawa’s Reminiscence with two pieces of Thundering Fury provides a good generalist build for Yae Miko. The increased ATK and Electro DMG are both stats she directly benefits from, and require no conditions to activ
Lisa is the smart and intellectual librarian of the Knights of Favonius. She is a powerful mage and is recognized as the Sumeru Academia’s most distinguished graduate in the last two centuries. She is the first Electro Character that you encounter and will be able to obtain for free once you complete the ‘Sparks Amongst the Pages’ quest in Genshin Impa
Thoma is a Pyro polearm user , making him the third character with this combination. But his ability to provide a Pyro shield is what makes him unique. Just as he protects the Kamisato Clan from any calamity, he will keep your Party safe with his Pyro shield. Primarily he is a Support character, but he can also be used as a Sub-DPS if your party really needs
There's no greater a highlight than a moment around fifteen-ish hours into wandering the world. Having already established the omnipresent "the world is one big environmental puzzle" motif at the heart of Genshin Impact and successfully completing a near two kilometre trek to a new region, to activate another beacon filling in more of the map, only to spot one of thousands of optional collectibles atop an incline of rocks; a few seconds of climbing later and off in the distance, another beacon. A subtle indicator -- of which the game does a great job at allowing players to organically discover parts for themselves -- that hinted not only towards another environmental conundrum, but also of what may lie beyond. Even then: what other little moments will distract me. It's a truly great, out-of-the-blue moment but another point in Genshin Impact's favor. How, indeed like Breath of the Wild before it, the journey becomes as pivotal and as fulfilling as the destination. Ultimately, the marvel of seeing yet another perspective on the vast world before you. Before long, you're ready to plot another course and begin that journey all over again.
This is especially useful if you are grinding to obtain the 4-Star weapon ‘The Catch’ and its refinements. The Raimei Angelfish that is available only in one spot is particularly annoying. However, Thoma can make it slightly eas
It also provides an Attack bonus based on 0.8 percent of the wielder’s HP, and if that’s less than half, the Attack bonus gets an additional increase of one percent of the max HP of your character - in this case, Th
While not the most glaring criticism to address, HoYoverse Events or one that offers any sort of long-term problem, it's still admittedly a pain to find that the PC version of the game is lacking in the ability to custom map buttons to a player's controller of choice. Made even more annoying when you factor in Genshin Impact instead has a peculiar interpretation of button layout via a strange decision to swap the generally agreed-upon use of A and B being that of confirm and cancel respectively. What's worse is that for those playing with a controller, the game in its current state requires you to manually change input settings each and every time you boot it up.
Though the complexity of physical combat isn't entirely deep, it's the tactical side of things where most of the focus is placed. The continuous push for elemental buffs and certain status ailments on your enemies, made possible when you combine two or more elements in a given situation. Come across foes that are comprised of ice? Best to rid their armor with a character specializing in fire abilities, but not before having that interact with wind and topping it off with a clash of an electric super move that causes you to chain together damage to nearby enemies. While you can mostly get by simply throwing everything but the kitchen sink at things, later on the game does require players to think more strategically about the kind of elemental properties they want to wield. More importantly, when it might be best to use specific abilities -- some running on a cool-down, others requiring a slightly lengthier charge up. But even at its most basic level, when taking out the elemental mechanics and the desire to multiply one's damage output, there's a simple pleasure in seeing your character hack-and-slash away. A more satisfying sight when such encounters have you surrounded on all fronts -- some enemies even trying to stay back so as to unleash their own area-of-effect or elemental-based ailments.