Why Games Need To Remove Fall Damage Once And For All
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조회 32회 작성일 25-11-11 19:08
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However, the hype was short-lived. The Ministry of Electronics and Information Technology in India reportedly denied permission for the launch of PUBG Mobile in India. It seems that the government was not convinced by the changes made and that the app may still be a potential security r
Fall damage is often added as an extra obstacle for you to worry about, but it's never an engaging part of any game. At best, your stumble will cost you a small portion of your life bar forcing you to soldier on with what health you have left or waste one of your healing items. At worst, the damage will kill you, causing you to swear at your TV out of frustration and wait for the annoying loading screen to finish so you can painfully make your way back to where you were. No matter what it does, it adds nothing but a moment of irritation that delays your progress. In short, it makes a fun game less
Realism is great and all, but the best kinds of games are the ones that say "screw it" and let you fly around without any fear of your ankles exploding. Fast-paced first-person shooters like the newer Doom games, multiplayer titles like Apex Legends , or superhero simulators like Marvel's Spider-Man all feel amazing because you're allowed to fling yourself into the air without worrying about how much damage you'll take when your feet meet the concrete. In some cases, these games even give you a move that lets you collide with the Earth quicker to deliver a colossal ground pound. Any game that encourages you to fall even faster is an A+ in my bo
Apex Legends is the phoenix that’s risen from the ashes of Titanfall, and what a beautiful phoenix it is. I've poured hundreds of hours into the game, and hundreds of dollars into merch. Hell, I even got a nose stud because of Wra
How is this accomplished? For starters, it’s important to understand why I think Overwatch's roster is, by and large, not very well thought-out. And before you post this on some forum and find my Twitter and get all pissy because I hurt your feelings about a game you had no hand in creating, I should really repeat that I used to love Overwatch and have fanart and figures from it all over my home. However, Blizzard has proven over the course of several years that they’re firmly stuck in the lane of pandering to anime fans and horny teens. Oh, and the meta's awful. There's also t
Whether you're roleplaying as a super soldier, heroic knight, or even a cartoon bear, it can be deflating and embarrassing to see your protagonist crumble to the ground in a heap from a fall. Do you mean to tell me that this burly, super-powered character who's supposed to save the entire world can't handle a crash landing? Sounds like a wimp to
It's fine when games aim for realism, but that should never come at the expense of having fun. As rational as the concept of fall damage is, it never translates to anything meaningful in a gaming experience. Even FromSoftware - the master of having your character die as a result of irritating fall damage - eventually saw the error of its ways and made Sekiro, a game where you jump around like a samurai sword-wielding Ma
However, Apex's cast isn’t just head-and-shoulders above its competitors. Instead, it goes for the jugular of a personal favorite: Overwatch. The comparisons are impossible to not see. Chatter that dumps lore, signature voice lines, a MOBA-lite class system… the list goes on. But the thing is that not only is Apex clearly influenced by Overwatch, it's hellbent on improving on it. Every person on the design team of Season 12 apex Legends went above and beyond the call of duty to deliver a game with characters that are, on both a conceptual and aesthetic level, more interesting than anything Blizzard could come up w
Plus, the character designs across the board are very good. There's no titty armor or weeaboo nonsense – every character’s outfit and physical appearance fits their role, has good glance value, follows the classic silhouette test rule , and has a cohesiveness to it that fits in the context of the universe. It’s a game that draws you into its world based on the way the characters look, instead of yanking you out of it. That’s a hard thing to accomplish, especially when it comes to a PVP free-to-play game. It takes a lot of extra effort to not just try and appeal to the lowest common denominator like certain other games that are MOBAs made by Riot Games or shooters made by Hi-Res. A
That solution came in November, with the announcement of PUBG Mobile India, specifically crafted for the Indian market, much like China’s Game for Peace. "In-game content will be improved and tailored to reflect local needs. Various aspects of the game will be customised for Indian gamers, such as the game now being set in a virtual simulation training ground, new characters automatically starting clothed, and green hit effects to reflect the virtual nature of the game. More importantly, the company will include a feature that places restrictions on game time to promote healthy gameplay habits for younger players," said the announcement press rele