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PUBG vs PUBG Mobile: All Differences & Mechanics Explained

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작성자 Rufus
조회 27회 작성일 25-11-11 13:57

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Season 6 saw the introduction of the new Legend named Rampart, but just how powerful is she? Keeping a multiplayer game fresh is important and the best way to do that is to shake up which characters are the most powerful in any given season. It's time to look at who has risen to the top in Season 6 of Apex Legen


Revenant’s tactical ability is called Silence , and it does exactly what it sounds like - silences enemies. Revenant gets two charges of this fairly long-range and fast projectile. Any enemy that makes contact with it will be silenced, and unable to use either their tactical or ultimate ability for 20 seconds. This can make enemy teams much easier to deal with. The projectile also hangs around, meaning it can be used to block an enemy escape and will deal damage when an enemy brushes up against it. Perfect for stopping Octane in his tracks or preventing Bangalore from using smoke to esc


Apex, on the other hand, doesn't really have the same problem. Look at the female characters alone – Wraith, Bangalore, and Lifeline. Only one of them is wearing a body suit, and considering her character (stealthy interdimensional assassin-y lady,) it fits. The other two women wear clothing that makes sense for both their respective roles on the battlefield and their lore, with Bangalore’s fatigues making sense considering her military upbringing and Lifeline’s breathable top and cargo pants fitting with her role as a combat medic, as well as being more casual than something somebody from her wealthy upbringing might wear. On top of their outfits, each woman looks different. Different body types and heights and faces help to give them differentiating factors beyond outfit colors and hairstyles. While I’d like more diversity in terms of female body types and eventually other ethnicities, it’s a pretty bang-up st


So developers, stop with the fall damage already. No one likes it, and even when it makes sense, it's not something that people look forward to. And if you're worried about players scoffing over your protagonist's immersion-shattering gravity defiance, just add in a storyline reason for why they can land safely. Many games have come up with solid answers to this problem. In Portal , Chell wears special shoes that reduce impact. In Deus Ex: Human Revolution , Adam Jenson can acquire a special ability that creates an electromagnetic field that slows his desc


I can see the argument for why fall damage should be in certain games. Series like Uncharted and Tomb Raider aim for a high level of realism with their action, so it makes total sense to include it. In the real world, any of the death-defying leaps that characters like Nathan Drake or Lara Croft perform would result in a broken fibula or separated shoulder even when they landed perfectly. It would break immersion if they survived falling fifty feet onto a rocky surface without at least stubbing their


Another feature that PUBG Mobile has and PUBG doesn't is the auto pick-up. Players can customize this to pick up certain amounts of ammo, attachments, and which guns to pick up. PUBG players on console do not have this advantage, and will have to use headphones to figure out enemy locations. They will also have to loot slower since they don't have auto pick-up, and may not be able to loot as quickly as PUBG Mobile players


Whether you're roleplaying as a super soldier, heroic knight, or even a cartoon bear, it can be deflating and embarrassing to see your protagonist crumble to the ground in a heap from a fall. Do you mean to tell me that this burly, super-powered character who's supposed to save the entire world can't handle a crash landing? Sounds like a wimp to


Fall damage makes logical sense. After all, it's possible to suffer an intense sprain or broken bone from something as simple as tripping on the sidewalk. Gravity can be one of reality's greatest villains. So when a game is aiming to be as realistic and authentic as possible, having severe, painful consequences for a high fall is a perfectly reasonable design cho


No, I'm talking about that annoying moment when you're engaged in a tense battle against a formidable opponent, and just when you think you've gotten the better of them you miscalculate a dodge roll, tumble over a ledge, Hazard hero reveal and the subsequent landing inflicts such extreme trauma to your shins that the "You Died" screen immediately pops up. All other damage you can handle like a champ. But a six-foot drop? Sorry pal, that's instant de


Every player has had a time when they flipped over in a car and died. In PUBG Mobile , that is much less likely to happen due to the much easier car mechanics and controls. Due to optimization, vehicle physics have been toned down a bit to help the game run smoothly. This means bumps and hills should not worry players too much, as it is much harder to die from hitting the ground hard or running into an obstacle when driving in this PUBG versi