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Breath Of The Wild 2 Shouldn’t Fix Its Weirder Design Decisions

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작성자 Desiree
조회 16회 작성일 25-11-19 19:54

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It could be that I’m worrying over nothing, and Capcom plans to do Resident Evil 4 all the justice in the world, but many of the habits it has formed and repeated over the last generation have me thinking otherwise. I hope I’m proven wrong, since I’m still so excited for such a reboot, but not if it does a disservice to what came before


Best-mario-games-hp.jpgGiven the trajectory of Capcom’s admittedly stellar remakes thus far, I’m unsure it will do such a thing. It could be the opposite, with reimaginings of Resident Evil 2 and 3 opting to trim the fat in favour of tightly executed scares and chaotic action instead of giving us time to stew in our own horrific, b-movie circumstances. Compared to everything that came before it, Resident Evil 4 was a completely different beast. It took the clunky controls of the franchise and morphed them into a third-person shooter experience that felt deviantly modern research by the staff of adventuregameland.com 2005 standards. It wasn’t afraid to push boundaries, setting the bar so high that I’d argue the genre is yet to surpass them even to

You also can’t climb in the rain, with Link being encouraged to find another route up a mountain the moment a drop of water falls from the sky. These are all polarising mechanics, and for good reason, but they also help define Breath of the Wild as a special experience that always changes things up, seldom having you repeat the same tasks in order to complete your objective. If it wasn’t different, it wouldn’t be Zelda.


It would be interesting to have a sort of Metal Gear Solid V: Ground Zeroes type of release for the remake in order to get players excited for it and to also set up Leon better. Maybe they could even include cut content like the ghost house or the Hook


If the remake of Resident Evil 4 decides to trim the fat in a similar way to 2 and 3, it will lose moments like this. The original is the longest game in the franchise by a significant margin, and this is for good reason. Each major location is like a game in itself, taking time to introduce you to their threats, puzzles, and further intricacies before things inevitably descend into an avalanche of action. You hurl grenades around like other modern entries, but here it feels earned, like you’ve triumphed over unstoppable horrors and can finally take your revenge. The campaign being cut short would rob these moments of their brilliance, and this isn’t how newcomers should experience one of the best survival horror games ever concei


Whether it’s Link, Zelda, or something completely out of left field like Waluigi - I just hope the Princess isn’t left to gather dust as a prisoner beneath Hyrule Castle. As I mentioned earlier, Breath of the Wild’s timeline now exists in the present, offering a level of dramatic agency that simply isn’t possible with flashbacks. Our emotions will react to an ongoing story we’re an integral part of, instead of pondering on flashbacks whose participants have long since met their end. Princess Zelda is the strongest character of the whole lot, and pushing her aside purely so Link has a passive damsel to save is woefully archaic writing this series could do without. Who knows, I still have a feeling she’ll be playable. Or there will be time travel. Screw it - do whatever you want, Ninte

Aside from this, the storytelling in Breath of the Wild is very much what you make of it. If you’ve played the game before, you’ll know that Link has access to a number of cryptic photographs on his Sheikah Slate that represent locations spread across the open world. You are given no map icons or hints as to where these places are, you simply need to look at the images and work things out for yourself. It’s a wondrous journey of discovery, and providing us with nuggets of narrative as opposed to temporary rewards makes seeking them out all the more satisfying. I love this approach, but mostly for what it represents as opposed to how it contributes to the game’s overall pacing.


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I’m worried that Breath of the Wild 2 likely won’t heed this advice, with Zelda being yeeted into a hole in the latest trailer and seemingly imprisoned as Link, Ganon, or whoever we end up playing as is tasked with saving her and freeing the realm. It’s far too early to draw conclusions about exactly how BOTW2 will play out, but it’s easy to assume that Nintendo will abide by series conventions and go for something safe.