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Breath Of The Wild 2 Should Do Away With Flashback Storytelling

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작성자 Larue
조회 10회 작성일 25-11-19 22:14

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Given the trajectory of Capcom’s admittedly stellar remakes thus far, I’m unsure it will do such a thing. It could be the opposite, with reimaginings of Resident Evil 2 and 3 opting to trim the fat in favour of tightly executed scares and chaotic action instead of giving us time to stew in our own horrific, b-movie circumstances. Compared to everything that came before it, Resident Evil 4 was a completely different beast. It took the clunky controls of the franchise and morphed them into a third-person shooter experience that felt deviantly modern by 2005 standards. It wasn’t afraid to push boundaries, setting the bar so high that I’d argue the genre is yet to surpass them even to


Limiting Leon's mobility and making it harder for him to avoid threats forces the player to be much more thoughtful about shot placement, leveraging the game's excellent hit animations. It also forces the player to be smart about positioning and using the environment to their advantage whenever possi


If the remake of Resident Evil 4 decides to trim the fat in a similar way to 2 and 3, it will lose moments like this. The original is the longest game in the franchise by a significant margin, and this is for good reason. Each major location is like a game in itself, taking time to introduce you to their threats, puzzles, and further intricacies before things inevitably descend into an avalanche of action. You hurl grenades around like other modern entries, but here it feels earned, like you’ve triumphed over unstoppable horrors and can finally take your revenge. The campaign being cut short would rob these moments of their brilliance, and this isn’t how newcomers should experience one of the best survival horror games ever concei


With the success of the remakes of Resident Evil 2 and 3 , it seemed all but inevitable to fans that Capcom would move the remake treatment on to the next game in the venerable series. Resident Evil 4 is widely regarded as one of the best titles in the franchise, but it's also a very different game from its predecessors, which raises questions as to what the remake will look l

showNintendo has built up a cast of beloved supporting characters, so expand upon them and make them matter. Age of Calamity did a solid job of this, although I wasn’t a fan of its more eccentric approach to storytelling - still, it’s a good blueprint to follow if the overall tone is given a few much-needed adjustments. Breath of the Wild was so compelling because of the mystery that defined it, each hesitant step into its sprawling world rewarding us with riches and a freeform experimentation in gameplay that nothing in the open world genre has been able to match since. It’s a marvel, and something the sequel should build upon as opposed to replicating with only a few key changes.


Resident Evil 4 was a major departure from the rest of the series when it was first released. While there first three games in the series were methodical, strategic Elden Ring survival Tips horror experiences, Resident Evil 4 was an intense action shooter first and foremost. While there was some doubt about fans' willingness to accept this new creative decision, Resident Evil 4 achieved the improbable by being so outrageously good that players couldn't help but feel excited about the new direction the series was tak


For the most part, she's unintrusive. The player can instruct her to wait behind or hide before a fight breaks out but when the action escalates, it can occasionally feel like she lacks even the most basic self-preservation sensibilities. Improvements in AI technology achieved since the original game came out will hopefully allow Capcom to change Ashley and give her more agency and purpose in the rem


Breath of the Wild followed the evolution of RPGs across the industry - open-world, 3D, and filled with side objectives and little tidbits to do besides the main story. The difference was that it revolutionized open-world games, as evidenced by the titles it has since inspired like Genshin Impact, Immortals Fenyx Rising, and Horizon Forbidden West, but Nintendo’s been there and done that… twice now. Whatever comes after Breath of the Wild 2 will determine Zelda’s future trajectory in a rather significant way. For current generations, BOTW is what put the series on the map. I had friends that played the DS and Game Boy ones at school but it was never a part of my childhood. What really drew my eye to the series was BOTW. Granted, I’m 21 so in my age group, I’m no doubt an anomaly. I imagine that for those much younger, however, Zelda is known as that open-world jaunt on the Swi


Cere Junda is a former Jedi from the Star Wars Jedi: Fallen Order video game. Junda was captured by Imperial forces not long after Order 66 and tortured until she divulged the location of her padawan, Trillia, who would eventually become the Second Sister, one of the many Inquisitors in canon . Cere Junda used the Force to escape her captors, and eventually lived an anonymous life far removed from her origins. She would have remained so if not for meeting another Jedi survivor of Order 66, Cal Kes