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Breath Of The Wild Is Great, But Zelda Needs To Go Back To Its 2D Root…

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작성자 Micah
조회 15회 작성일 25-11-20 01:29

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If Zelda goes back to 2D, it stands alongside the indie scene. It showcases that these older takes shouldn’t be abandoned due to their age. Many other games are doing this already, but none have the clout of Zelda. Going back to 2D with its next main entry - not a remake, remaster, or spin-off - would set a major precedent: not every new triple-A title needs to splash out to make a big blockbuster. It could be a hybrid like Octopath Traveler with its 2D sprites on top of its paper-like background, or it could go the full mile and be completely 2D. Whatever it does, going back would be refreshing for gaming and it could pave the way for other studios to do similar things with their own catal


Obi-Wan Kenobi, like Ahsoka Tano, is going to be the subject of a streaming series on Disney+. The series is likely to connect to the Star Wars movies in a lot of ways and may show some of the legendary Jedi Master's life in the immediate aftermath of Order 66. Obi-Wan lived in seclusion on Tattooine for nearly twenty years, watching over Luke Skywalker, who he would eventually train and guide into becoming the first new Jedi in a generation. His sacrifice and efforts helped end the Sith and the Emp


While there are a lot of questions that need to be answered, overall, it does not require Capcom to drastically change Resident Evil 4's storyline if a Remake is being produced. If anything, it allows Capcom to keep everything intact that was originally included in the Resident Evil 4 storyline and merely add more depth to the story already in place. Even before Capcom made these revelations about the Nemesis' link to Resident Evil 4 , there were still hardcore fans out there who speculated the possibility that the Nemesis parasite could be linked to the Las Plagas parasites in Resident Evil 4 , given the rather shallow amount of information available on the background of the Nemesis paras

I’ll likely write an article defending Breath of the Wild’s use of flashbacks one of these days, but for now I want to focus on the sequel and how it should do away with them. The first game’s ending sees us return to the present day, with Link and Zelda embarking on another trip across the land to reunite with friends and mourn the loss of their loved ones. Things are returning to normality, at least until another threat emerges in Breath of the Wild 2 and once again throws everything into disarray. So when Calamity Ganon (or whoever is in that spooky cave) rears its head once again, I want the narrative that follows to take full advantage of the present day.


One of our editors has said that Breath of the Wild 2 could be teasing two alternate versions of Link , and given how the airborne and land adjacent versions of our protagonist are so aesthetically distinct, perhaps there is some truth to that. Alternatively, Link’s newfound abilities are something that only work in certain environments, requiring an outfit change and flowing golden hair to make specific feats possi

However, I think the first game was a stark indicator that this isn’t a company playing by the rules anymore. Knowing this, I’m hopeful Breath of the Wild 2 will be the most narrative-heavy Zelda game we’ve ever seen, perhaps even superseding Skyward Sword and Twilight Princess with the amount of dialogue it’s willing to subject us to. As long as it’s in service of a wonderful story, I’m more than happy to sit back and sink in.


Grogu's life after Order 66 is generally a mystery, as is much about him. It's not clear who his master was, or if he had one at the time Elden Ring Shadow of the Erdtree DLC the attack. His survival seems to be the result of the kindness and sacrifice of a mysterious benefac


The plot of Resident Evil 4 is structured around rescuing the U.S. President's daughter, Ashley, from an evil cult in rural Spain. As a result, much of the gameplay deals in escorting Ashley through increasingly dangerous environments and rescuing her when she's inevitably captu


Resident Evil 4 uses a control scheme that many players consider to be dated. In a departure from more modern third-person shooter controls, the protagonist and fan-favorite character Leon can't strafe, with left or right inputs on the controller rotating him in place. While this might feel unintuitive at first, and it certainly takes a little bit of getting used to for new players, it's actually an important design cho

Despite Breath of the Wild being recognised as a masterpiece, its storytelling aspects are one of its most criticised elements. Given the nature of its narrative, and how Link finds himself awakening a century after the world began to fall apart, it’s natural that a number of critical characters have either perished, moved on, or just aren’t part of the picture anymore. It’s a lonely game, but deliberately so.


Like Caleb Dume, Cal Kestis was only a child during Order 66. He was only 12 years old at the end of the Clone Wars and spent the next several years of his life in hiding. He escapes the attack of the 13th Battalion thanks to the sacrifice of his master, the Jedi Jaro Tapal . Cal kept his master's broken lightsaber and lived on the run for the next several years until events force him back to the ways of the Jedi that he had abandoned. Cal is still alive in canon and could appear in future Star Wars video game and streaming proje