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Breath Of The Wild 2 Shouldn’t Fix Its Weirder Design Decisions

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작성자 Elana
조회 21회 작성일 25-11-20 00:52

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Not much is known about the past of the Grand Inquisitor, the leader of the Force users serving Darth Vader and The Emperor. It is known that he was a Jedi, specifically a Jedi Temple Guard from Coruscant. How he survived Order 66 isn't known, nor is how he became one of the cruelest and violent figures of the Imperial era. The Grand Inquisitor chose to die in a battle with Kanan Jarrus rather than survive the loss and face the wrath of Darth Va

You also can’t climb in the rain, with Link being encouraged to find another route up a mountain the moment a drop of water falls from the sky. These are all polarising mechanics, and for good reason, but they also help define Breath of the Wild as a special experience that always changes things up, seldom having you repeat the same tasks in order to complete your objective. If it wasn’t different, it wouldn’t be Zelda.

The real wildcard is the new landmass that floats in the sky, a location that could throw everything we know out the window and Divine Bird Warrior Ornis incorporate a playstyle that is completely different from anything we’ve seen before. Link ( or could it be Ganon or Zelda? ) is capable of morphing through solid objects and flying through the air, so perhaps the need for climbing is obsolete in these circumstances. There are so many questions, but even now it seems Nintendo is acknowledging some of the previous game’s flaws and instead of removing them, is introducing diverse new gameplay ideas that provide other avenues of movement and traversal. Don’t just ditch the encumbrance of climbing in the rain or fragile weapons - instead, provide alternate ways of movement and combat that force you to rethink previously frustrating moments in a new way. Blatant removal feels like cowardice.


Not long after the release of Resident Evil 3 Remake , speculation turned into rumors that Resident Evil 4 Remake was already in the works and would be released after Resident Evil 8 . The first rumors claimed that the remake had been in development since 2018 and that Capcom was planning to release the game in 2022. M-Two, who previously helped with Resident Evil 3 , is leading the development ccording to these rumors and will be supported by Capcom's internal Resident Evil 2 Remake and Devil May Cry V teams, giving the game a larger development team than both of the previous remak


Initial reports regarding the existence of Resident Evil 8 can be traced back to the website Biohazard Declassified from as early as January 2020 . The original leak claimed that name of the sequel would be called Resident Evil: Village , with the roman numerals 'VIII' hidden in the game's title, signifying that it would be the eighth mainline entry in the franchise. RE8: Village would feature multiple new enemy types including "wolf-like creatures that will attack the player in certain areas," a persistent shadowy female that follows the player similar to Mister X and Nemesis, and multiple witches that hunt Ethan. In terms of location, RE8 starts in a village and leads up to a castle, with a medieval setting and rural, snowy, and mountainous terr

However, neither of these games encourage experimentation like Breath of the Wild does, so it’s much easier to provide us with an easier mode of traversal instead of artificially increasing the time required to reach our destination. However you slice it, these games viewed climbing in the rain and weapon degradation as negatives, choosing to build upon Nintendo’s vision by removing them entirely. I understand why games that adopt so many of the ideas pioneered by Breath of the Wild opt to change them, because every game is different and it’s unfair to tar them all with the same brush. That being said, I don’t want the upcoming sequel to follow in their footsteps. Nintendo needs to stick to its guns, favouring clumsy wet traversal and obscenely delicate weapons over an adventure that simplifies things to the point of triviality.


Firstly, graphical overhauls are to be expected, and if M-Two is leading the development of Resident Evil 4 Remake , it is possible they may also be using the same game engine that was used in Resident Evil 2 Remake and Resident Evil 3 Remake , as well as other Capcom games. Though the original Resident Evil 4 is more action-packed than the smooth and precise controls offered by those two recent Resident Evil remakes, the new engine could certainly accommodate and scale it in order to ensure it can still keep up in a more action-driven environm


RE4 isn’t the first game to get a VR remake, but it is the first to really capitalize on the nostalgia potential. Skyrim VR, No Man’s Sky, and LA Noire VR are all modified - and in some ways, compromised - versions of modern games, but RE4VR is entirely modernized and enhanced by VR. This isn’t just an alternate way to play RE4, it’s the best way to play it in 2


As we learn more about Resident Evil 8: Village , a significant portion of the original rumors have proved accurate, and while that's exciting news for the next-generation sequel, it gives far more credence to another project rumored to be in the works at Capcom. The success of Resident Evil 2 and Resident Evil 3 immediately led to speculation that a remake of the genre-defining Resident Evil 4 would be the next game in line after Resident Evil 8 . Based on the Resident Evil 8 announcement, let's take a look at how the rumors stacked up in the end and what that could mean for Resident Evil 4 Rema