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Black Myth: Wukong — Features That Would Be Great Additions

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작성자 Antony
조회 14회 작성일 25-11-20 00:30

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A lack of a mini-map or compass was lamented by players and suggested as a simple solution to this issue. As was having the barriers glow a particular color when approached to make it clear the area was a no-go zone. Whatever the reason for it, though, this design choice is an odd

Once you've defeated the boss, pick up his staff to be rewarded with the Red Tiles Spell . Afterward, interact with the massive bell in front of you. This is one of the three bells you need to ring in the Black Cloud, Red Fire chapter to unlock a secret.

As you journey through Yellow Wind Ridge in Black Myth: Wukong , one name comes up frequently: Yellow Wind Sage. They appear frequently in enemy lore and dialog as you make your way through this chapter, building them up as a powerful sage who can command the wind and terrifies many of their subordinates. Sure enough, when you finally make it to the huge whirlwind at the heart of Yellow Wind Ridge, you'll find the sage just as powerful and dangerous as advertised.


Part of the reason why Cloud Step is so useful is that you can drink from your gourd and use any medicine and even some other spells, all while the enemy has their eyes set on your decoy. This spell also doesn't cost much Mana, making it low-commitment as w


The only optional spell throughout Black Myth: Wukong is arguably the only one that isn't actually a spell. Spell Binder , as the name suggests, will block your ability to use any of your spells. Not just this, but also your spirit abilities, vessels, and any transformations. To balance this to make it a viable ability, you'll receive a significant attack boost and, depending on how full your skill tree is, a few other buffs as w

There are a few ways to make the fight against the Yellow Wind Sage easier, the most prominent of which is the Wind Tamer . This vessel improves your damage resistance and can be used to dismiss the Samadhi Wind that the Sage summons. To track down the Wind Tamer , you'll need to complete the Yellow-Robed Squire's quest and enter the Secret: Kingdom of Sahali. After defeating the boss there, you'll receive the Wind Tamer.


While players can always farm more Will and Blood of the Iron Bull from enemies, the ability to freely respec Cultivated Spirits — even if it only returns part of the investment — would be a valuable addition. It would encourage more experimentation with different Spirits and make this aspect of the Chinese mythology game more dynamic and engag

?media_id=100044313405382The other dangerous attack to watch out for here is the Sage summoning Fuban , a huge beetle monster, to perform a body slam. The camera will automatically shift to show you Fuban descending on the arena, so dodge to the side as it's getting close to you to perfect dodge out of the way. You can also back away and dodge to the side to get out of the impact zone, if you aren't confident in your timing.


The complaints weren't limited to Reddit either. In Black Myth: Wukong's Steam reviews , players were quick to point out that one of the biggest cons is that "invisible walls are especially noticeable in the first chapter," and that it's "Annoying to see something that looks like a cave, but has an invisible wall five feet in front of


Boss Guides Wandering Wight Guangzhi Lang-Li-Guhh-Baw Guangmou Lingxuzi Baw-Li-Guhh-Lang Black Bear Guai Elder Jinchi Earth Wolf The King Of The Kingdom Of Flowing Sands And His Son Gore-Eye Daoist First Prince Of The Flowing Sands Stone Vanguard Boss Black Wind King Tiger Vanguard Whiteclad Noble Tiger's Acolyte Kang-Jin Loong Shigandang Red Loong Black Loong Yellow Wind Sage Captain Lotus-Vision Mad Tiger Captain Wise-Voice Fuban Kang-Jin Star Apramana Bat Cyan Loong Chen Loong Yin Tiger Non-Able Non-White Non-Void Non-Pure Lang-Li-Guhh-Lang Yellowbrow Captain Kalpa-Wave The Second Sister Old Ginseng Guai Buddha's Right Hand Centipede Guai Green-Capped Martialist Elder Amourworm Yellow Loong Zhu B

During this phase, he will start disappearing and launching attacks from stealth. When he reappears rushing at you with his hand glowing, roll to the side to avoid the burst of spikes he'll conjure and then dodge again as he performs two wide sweeping attacks a moment later. If he reappears as he leaps into the air towards you, roll to the side to avoid his vertical swing and then do it again as he returns from the opposite direction. If he appears flying towards you with one foot raised, he's going for a stomp attack, so dodge to either side and attack after he stomps down.


Rock Solid will grant you a parry ability that can be incredibly useful in a lot of different situations, but if you aren't completely confident in your timing, you'll either end up paralyzed or take the damage without the time to dodge . There are a few bosses where having the ability to counter their attacks using Rock Solid can make them significantly easier, but there are a few other bosses where Rock Solid will not be a viable option. You'll also need to master Mana management since having a parry ability relies upon using a spell, which means that you might try to use this ability when it's either on cooldown or you're out of M