Overwatch Character Guide: Zarya, Genji, Reinhardt
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조회 25회 작성일 25-11-24 21:37
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Each map was designed specifically for the game mode it's paired with, meaning nothing feels wrong about the design. An Escort map is designed with one straight path and a few off-shoot areas to accommodate different playstyles. A control map features one central point and multiple paths players can take to try and flank the enemy team and take the spot. These maps also play into the game’s meta. For example, a close-quarters Escort map will benefit Reinhardt whose shield would block everything straight in front of him, but an open control map would leave him vulnerable from many different directions. Being able to control the map with the right hero, managing choke points and figuring out the path that works best with your character’s range is imperative.
The update also squashed quite a few bugs in Blizzard’s MOBA. Beyond some pathing problems with experience globes, visual effects for rooting, and the interaction between crowd control reduction and gradual slowing effects, nearly three dozen heroes had issues resolved pertaining to their abilities and tale
Overwatch's Tracer is a perfect example of why Blizzard has created a game with a more appetizing personality than Gearbox. With a press of the E key, Tracer has the ability to warp back to a previous position, restoring the health and ammo she had at that point. Around half of the time one utilizes Tracer's Recall skill, she'll use her adorable English twang to drop the line, "Ever get that feeling of déjà vu?" Now, this is the type of quip that could be obnoxious if delivered imperfectly or too frequently, but it actually winds up being wonderfully charming every time. Combine this with her shrills of joy whenever she uses her Blink skill to warp around the map, and it's clear why Blizzard has made Overwatch's first hero the face of the franchise. With Battleborn, each character feels like the cheesiest character in a Borderlands game, and they never seem to be quiet. Add this to the fact that curse words are bleeped out, despite the fact that they're used frequently, and it often feels like Gearbox missed the mark on Battleborn's personality, which is a shame considering that its visual style is so striking and engaging.
Symmetra's first ability, her Sentry Turrets, allow her to place up to six turrets around the map. Once an enemy steps within range, these turrets will fire a continuous beam of medium-damage energy until that foe either dies or steps out of range. While these turrets are exceptionally easy for enemies to kill, they can be hidden in creative locations and grouped together to maximize effectiveness. Her second ability, Photon Shield, allows her to grant extra hitpoints to teammates within range. While shields will not heal those who are critically injured, equipping an entire team with them before a big push can certainly give you an edge. Finally, her ultimate, Teleporter, is one of the biggest game-changing abilities in all of Overwatch. By placing the Teleporter somewhere on the map, a second portal is opened up at the spawn point, allowing teammates to bypass that potentially long journey back to the objective. Not only can this assist your team in reaching an capture point quicker, but it makes escorting a payload a relative breeze considering it's possible to always have one person moving it forward.
Much has been made of the rivalry between Blizzard and Gearbox Software, with the former seemingly attempting to hinder the success of the latter at every turn. Overwatch's Open Beta's Early Access period launched at the same time as the full release of Battleborn , making this the second time that version of the two titles have gone head to head with playable builds. There are a ton of similarities between the two titles, as both have over twenty playable heroes that each have a distinct personality and set of skills, but Overwatch and Battleborn are less similar than one might initially imagine. Whereas Battleborn is essentially a MOBA with a campaign (despite Gearbox's complete avoidance of that four letter acronym over the years), Overwatch is an arena shooter in the vein of Team Fortress 2.
It isn’t just the characters that feel unique, it’s also the maps. Overwatch ships with twelve maps, three dedicated to each of the four game modes. All twelve maps are based on real-world locations and match their settings wonderfully. Route 66 is as much a desert as the real world locale, Hanamura is a beautiful Japanese castle, and the Temple of Anubis takes players to the Giza Plateau and its mighty pyramids. These are not only aesthetically pleasing maps, but also very well designed maps.
If you're looking for a character that deals a massive amount of damage and has a relatively high skill ceiling, then you can do a whole lot worse then Genji. Hanzo's brother utilizes a combination of sword-based abilities and shurkiens not only makes him an awesome choice for great site kill-seekers, but also allow him to easily take out some of the most frustrating characters on the roster. Genji's primary fire allows him to throw ninja stars in three-round bursts in a straight line, making this the best option for doing large amounts of damage, though you have to be extremely accurate for any hope of success. His secondary fire allows him to throw three shurkiens in a fan, allowing you to do a smaller amount of damage, but increasing your potential for contact. Oh, and let's not forget that Genji can also climb up walls, so sneaking up on campers and snipers is an absolute breeze. Those who use a combination of his attacks, as opposed to simply sticking to one, will find themselves racking up kills at a staggering pace.