It's Okay to Not Like Overwatch
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조회 10회 작성일 25-11-24 21:41
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Yesterday evening (December 1st, at the time of writing this) was the night of the annual Game Awards show, a lavish live-streamed spectacle where the best and brightest of the video games industry gathered in Los Angeles - in order to receive awards voted on by industry peers and journalists, Doomfist Power Block tips celebrating the year in gaming. It was a good night for big-name hits like Uncharted 4: A Thief's End , the reboot of DOOM and Blizzard's mega-selling team shooter **Overwatch ** , as well as respected independent titles like That Dragon Cancer - and it was a chance for those in attendance to show off all-new trailers for upcoming tit
In the end, though, I'm just jealous of the people who enjoy Overwatch. They seem to be having a great time. I like fun, and I want to have it, too. So, for people who are enjoying Overwatch, don't stop. It's great when people can come together over a game and have a great time. For those of you who don't like it, rest assured that you are not alone. I'm with you, though I'm holding out hope that the game will get balanced and finished.
This is all really unfortunate, as there is no denying that the character design is good. I want to play a game featuring Tracer, Reaper, and friends. Even Junkrat's grenade launcher exudes artistic care. The maps are well done, too. They seem honeycombed with alternate paths that take advantage of each character's traversal abilities. (That is, when not being riddled by a turret's bullets.)
When developer Pixel Titans released a new trailer for upcoming nostalgia-bleeding, fast-paced shooter STRAFE, safe to say what they unveiled could be regarded as material that goes against the tide of contemporary "gameplay" promotion, trailers and all. The decision to take its blocky, pixelated aim at this thematic and quote-unquote cinematic direction modern games have often approached and blindly lavished over worked wonders for two completely opposing and quite ironically-positioned reasons. One: the developers are clearly confident enough to add a an extra flair of presentation and direction to their still ongoing project. And two: they’re more than willing to be the butt to their own joke -- opening up the flood-gates guarding not just the industry they’re a part of, but more prudently, of themselves as but one more studio in a grand sum of thousands.
Blizzard is known for bringing the quality, for taking existing genres and perfecting it. It doesn't take a genius to see that they have some fantastic designers over there who earn every penny they are paid. Every franchise is synonymous with being the best in the trade. So, when they said they were going to try their hands at the shooter, it seemed like a sure thing and now Overwatch is undeniably popular, with even Amazon running out of copies.
Out of the gate, there are effectively only two types of gameplay modes available: attack/defend, or escort/prevent. Not exactly a deep pool to draw upon as both of these modes have already been run into the ground years ago. There are, admittedly, some slight variations. Sometimes, a point must be captured, and then a vehicle must be escorted. Otherwise, this is nothing that hasn't been seen in Team Fortress or Call of Duty. It is personally baffling that other games recently released that offered a deeper, more varied multiplayer experience, like Star Wars: Battlefront or Rainbow Six: Seige were lambasted for being too light on content, yet this gets a pass.
There have been recent attempts by some studios to permeate some raw idea of 'satire' to be the glue that binds a game together. But the problem with this strict reliance, is the fact this is simply a ham-fisted and superficial perception of satire for the pure sake of it . That something is satirical, if it merely says it is; that the main objective in promoting your game in a trailer, is to simply shove humour in one's face -- to paint it in a kind of overly-confident, overly-exuberant fashion. Doing so will only bring about one of the most unrequested anecdotes of feedback from your typical viewer: try-hard. Could this be why so many of Microsoft's past E3's have been "funny" when (and only when) they weren't intending to be? To avoid going off-topic, the point is, satire stems from understanding the rules and laws of an established concept...and then looking at it from a sarcastic, ironic or equally-critical viewpoint that's not so much about exploiting possible flaws, but drawing on the potential disbelief. Because after all...games aren't real (least not with VR in its current infancy) and while you may want to rely on realism or emotion or established formulae for certain genres - fantasy, for example - everything...and I mean everything...is a target for ridicule and intimidation. Why? Because comedy and laughter are both fundamental states of mood.
The support class is also carefully designed for players of all skill levels. While it doesn’t ring true in every situation, there are a few support characters that focus more on aiding the team rather than outright combat, allowing for less skilled players to contribute to the overall success of the team, while more skilled players can pick from certain support characters that demand more strategic use, like Zenyatta.
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