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The Best Crucible Maps In Destiny 2

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작성자 Eileen
조회 7회 작성일 25-12-08 15:23

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Before the shift to this platform expansion model, new content in Destiny 2 usually felt a bit disconnected from the "main" narrative of the story. Each of the different non-mainline expansions, including Curse of Osiris, Black Armory , etc., contained their own well-packaged story that was launched at the beginning of the season and then (sometimes) brought to a relative close near the end. These days, that approach has changed. Seasons are no longer unique stories, but instead more like chapters in a longer narrative. The conclusion of one season quite literally causes the events of the following sea

"Our plan is to use these new items to bolster the service provided by our live team for another full year, as they grow and create more robust and engaging events that we’ll announce later this year. It has been, and continues to be, our goal to deliver updates to the game. Going forward, our live team is also looking to grow beyond vital updates and improvements to focus on world events, experiences, and feature requests."


Located on the Moon, the Anomaly is best for 3v3 encounters. It has a mid-area with tight corners, but also a circular view of the space and the openings all around the actual Anomaly itself. Here, both sniping and shotgunning work, as odd as that may so


The Guardians of **Destiny 2 ** are once again celebrating the annual Solstice of Heroes, a month-long recognition of all the magnificent and wondrous deeds completed over the past year. Historically, Solstice has been a point of contention for many in the Destiny 2 community . The time required to achieve everything the event has to offer is often significantly longer than other events offered throughout the y


One of the most formidable weapons employed by the Scorn Chieftains includes a slew of totems that easily kill unaware Guardians. They include turret-like Solar totems, trapping Arc totems, Gaming Microtransactions and Void totems that create impervious shells around their all


With the release of the Shadowkeep expansion in the Fall of 2019 , Bungie released a major overhaul to the Destiny 2 armor system. This major change brought more stats and more flexibility for players to choose how they wanted to build their Guardians. The promise from Bungie was that if players earned their Magnificent armor, then a package would be waiting for them once the new expansion hit with all of their Magnificent armor brought forward under the new sys

Now that guardians have to directly pay for this content too, how exactly is there any justification whatsoever for keeping the Eververse around? As it currently stands: there isn’t. The Eververse now exists for the sole purpose of extracting extra money from eager players. This isn’t a free to play game like Fortnite. It’s a $60 premium AAA experience game. That price goes up to ~$170 for those who bought Destiny 2, its individual expansions, and who will buy both the $40 Forsaken and Bungie’s $30 Annual Pass. No matter how one slices it, that same old scumminess is still very present.


Therefore, the Fallen Captain is a formidable enough of a foe to kickstart this list. The trademark of The Fallen includes glowing blue eyeballs and purple exoskeleton. The best way to defeat insectile Fallen Captains is to head north on the area map toward Winding C

Likewise, it’s nice that we finally got a new race of enemies to battle. The Scorn may have some relation to the Fallen, but they look and fight differently. The Scorn brings enemies that rush the player, swing fire-infused maces, attack mid-range and snipe from a distance. They’re not wholly unique from the current crop of enemies, but they provide a good change in pace.


Another map that seems just right in terms of size is Dead Cliffs. There are good corners and lines of sight here for some cheeky snipes that long-range players can set up. The middle pillar where heavy ammo spawns traditionally is a nice pressure point where teams will usually trade fire, as well as the actual cliffside ar


The EAZ is where the bulk of the event takes place. Floating high above the European Dead Zone , one of Destiny 2 ’s main patrol areas, the EAZ is a small map with a great deal of verticality. Guardians drop in as a fireteam of three and race the clock, killing as many boss enemies as they can before time runs out. Once the clock hits zero, a large boss spawns, and then the event is over. The number of bosses slain during the initial run determines how many reward chests appear around the EAZ after the boss has been destroyed. If players fight faster, they earn more l

Though short at 5-6 hours, the campaign provides enough thrills and excitement thanks to the great barons. Each of the eight barons offers a unique boss fight that keeps players on their toes. The Rider forces you to fight from aboard a Pike, the Trickster rigs ammo to explode and the Rifleman summons decoys to trip you up. Not all were created equal, like the Machinist whose single identifiable trait is firing a few missiles. Then, there are some like the Fanatic who make up for lack of personality by throwing hordes of enemies at you. Still, the boss design is a huge step up from previous Destiny experiences.